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6 Comments

  1. m24p
    m24p June 27, 2011

    It depends… could you clarify what you mean by “processing”?

    Simple stuff like subtle compression and eq that you might do while tracking, and making sure the samples have consistent levels within the library should be done. Depending on what I’m looking for, I might want more processed stuff or not.

  2. Jon
    Jon June 27, 2011

    for example:
    a door slam, processed with noise reduction, saturation, sub bass, time stretching, pitch shift, and reverb to make a massive door slam.

    I could take 10 sounds and process them 10 different ways each.

    I think sound designers would prefer to do processing themselves, on the other hand they could just create the sounds themselves.

    Others might just want a cool sound that’s close to what they need and wouldn’t care what it started out as.

  3. Jon
    Jon June 27, 2011

    Noise reduction and basic volume leveling would be standard.

  4. Frank Adrian
    Frank Adrian June 27, 2011

    I am lazy. The less processing I need to do, the better; the closer the sample sound is to what I need for a mix, the better.

    That being said, some of the stuff you talk about (saturation, sub bass, time stretching, reverb… and while you’re at it, why not toss in some bitcrushing and glitching?) seems like too much. Anything that I can’t easily undo (with the exception of noise reduction and perhaps really subtle compression) potentially makes slotting the sample into a mix harder or impossible in some cases.

    It’s one of my complaints about a lot of loops – it might have a killer drum groove, but then they decide it would sell better with a cheeay synth pad and/or crappy bass part lying on top of it. Since I’m quite capable of creating my own lousy bass parts and cheesy synth pads (which usually fit better with what I’m trying to do), the added cruft makes the loop useless to me. And, of course, they never release the individual parts.

    Which leads me to my main point – why not release both? Release the raw sounds on an auxiliary CD/download, together with the processed sounds? That way, you your customers can the best of both worlds – it doesn’t take a whole lot more to save the pre-processed sample before you start munging it.

  5. RJ
    RJ June 30, 2011

    Noise reduction and proper levels are preferable for me. I like to take sounds and shape them myself.

  6. jonnytracker
    jonnytracker October 16, 2011

    yea, i hate users who buy, omnisphere, komplete 8…. insane pricing

    I made myself high quality samples from any sound samples by chaining through high quality hardware model plugins, compression, eq, saturation, phase coloration and stereo distribution

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