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	<title>Audio Geek Zine &#187; Tutorial</title>
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	<link>http://audiogeekzine.com</link>
	<description>Pro Audio news, nonsense and occasional debauchery</description>
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		<title>3 Mid-Side Processing Tricks</title>
		<link>http://audiogeekzine.com/2012/01/3-mid-side-processing-tricks/</link>
		<comments>http://audiogeekzine.com/2012/01/3-mid-side-processing-tricks/#comments</comments>
		<pubDate>Wed, 25 Jan 2012 05:39:17 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Mixing]]></category>
		<category><![CDATA[Techniques]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[effects]]></category>
		<category><![CDATA[m/s processing]]></category>
		<category><![CDATA[mid side]]></category>

		<guid isPermaLink="false">http://audiogeekzine.com/?p=3922</guid>
		<description><![CDATA[In this article I&#8217;ll explain how I use Mid-Side processing on stereo sources for practical or creative effects. Mid-Side? Two channels of audio can be combined in a way that gives us control over what is the same in each signal, the middle, and what is different, the sides. The middle is where the kick [...]]]></description>
			<content:encoded><![CDATA[<p>In this article I&#8217;ll explain how I use Mid-Side processing on stereo sources for practical or creative effects.</p>
<p><strong>Mid-Side?<br />
</strong>Two channels of audio can be combined in a way that gives us control over what is the same in each signal, the middle, and what is different, the sides. The middle is where the kick drum, snare, bass, vocals and a lot of other instruments are, the sides have any hard-panned instruments and spatial effects like reverb. It can be <a title="Have some fun with M/S processing" href="http://audiogeekzine.com/2009/02/have-some-fun-with-ms-processing/">pretty interesting</a> to listen to music like this, there can be a lot hidden in the side channel.</p>
<p>MS is also a stereo microphone technique using a cardioid microphone facing the source and a bidirectional mic turned 90 degrees away just picking up ambience. In this situation the two signals would need to be decoded into stereo. The side mic signal is duplicated, polarity inverted and the two side signals are then panned hard left and right. This is not a true stereo mic technique but can sound very nice. The balance of mid and side signals can be adjusted as needed by changing the level of the 3 tracks.</p>
<p>You can manually encode and decode stereo files to MS and use mono plugins to process mid or side individually. A lot more plugins have an MS mode now. Many of the modules in the T-Racks suite allow mid side processing, as does Ozone, a few compressors and equalizers and a distortion also come to mind.</p>
<p>You can do this for subtle or crazy effects, its a fun way to experiment with plugins and get some unique sounds.</p>
<p><strong>Loud and wide</strong><br />
For a recent mastering job I used a Fairchild compressor plugin in MS mode (Lat/Vert) to compress the middle and increase the level of the sides. I did this in parallel so I could blend the effect in easily. I was also using this to get a lot of extra loudness. You can call this parallel MS Compression.<br />
Compare the master without the parallel MS compression, then with, then the parallel compression soloed.</p>
<p><div id="attachment_3925" class="wp-caption aligncenter" style="width: 464px"><a href="http://audiogeekzine.com/wp-content/uploads/ms_compressor.png"  rel="lightbox[roadtrip]"><img class=" wp-image-3925" title="ms_compressor" src="http://audiogeekzine.com/wp-content/uploads/ms_compressor.png" alt="" width="454" height="310" /></a><p class="wp-caption-text">Parallel Mid-Side Compression with Fairchild</p></div></p>
<p><strong>No more messy verb</strong><br />
I had someone ask about clearing up the middle of a mix when using a lot of reverb. Using Mid-Side Compression on the reverb return can work well. Compress the middle more than the sides and increase the side volume if you want more width.<br />
Here is an example of that on some drums. The drums are Steven Slate playing in KONTAKT. The whole kit is sent into Valhalla Room. With the Fairchild after the reverb I&#8217;m lowering the middle by 2dB and raising the sides by 2.</p>
<p>Here you can listen to this effect with lots of reverb on the drums.</p>
<p>An now with MS compression on just the reverb bus.</p>
<p>There is NO compression on the drums themselves, I&#8217;m only compressing the reverb return and widening it.</p>
<p><strong>Wacky effects</strong><br />
Here is an example of what you can do with a stereo loop and any plugin. This is a little more complicated, and only works if there are hard panned sounds. The loop I started out with had a hihat that wasn&#8217;t panned very hard, I copied it to a new track, filtered out all the lows, boosted some highs and then panned it hard left. I recorded the combined original and panned track to a new file.<br />
Here is what I&#8217;m starting out with</p>
<p>Now that I had something on the sides I could mess around with Mid Side Processing.<br />
The first thing you have to do is convert Left &#8211; Right to Mid and side. I use the free +matrix MS decoder from <a title="SoundHack Free Effects" href="http://soundhack.com" target="_blank">SoundHack.com</a>. After that I used a delay plugin to add some filtered echoes just to the middle by disabling the right side input.<br />
In the next insert I used a distortion on just the right side. This brought out a lot more of the reverb than was heard in the original loop. Lastly,  second MS decoder was used to bring it back to stereo.</p>
<p><div id="attachment_3926" class="wp-caption aligncenter" style="width: 410px"><a href="http://audiogeekzine.com/wp-content/uploads/soundhack_+matrix.png"  rel="lightbox[roadtrip]"><img class=" wp-image-3926" title="soundhack_+matrix" src="http://audiogeekzine.com/wp-content/uploads/soundhack_+matrix.png" alt="" width="400" height="248" /></a><p class="wp-caption-text">Soundhack +matrix MS encoder/decoder</p></div></p>
<p>Here is how the loop sounds now with delay in the middle and distortion on the sides.</p>
<p>Pretty cool right!? I hope you have found these tricks useful.</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
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		<item>
		<title>Video: Bass Guitar Recording Techniques</title>
		<link>http://audiogeekzine.com/2012/01/video-bass-guitar-recording-techniques/</link>
		<comments>http://audiogeekzine.com/2012/01/video-bass-guitar-recording-techniques/#comments</comments>
		<pubDate>Sat, 21 Jan 2012 20:30:13 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Amps]]></category>
		<category><![CDATA[Bass]]></category>
		<category><![CDATA[Recording]]></category>
		<category><![CDATA[Techniques]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://audiogeekzine.com/?p=3917</guid>
		<description><![CDATA[The final video series on recording techniques from Recording Magazine is on electric bass guitar. This 4-part video demonstrates several microphones, placement and distance, combinations of mics, DI boxes and reamping. CLICK HERE to go to the Recording Magazine video page for this lesson.]]></description>
			<content:encoded><![CDATA[<p>The final video series on recording techniques from Recording Magazine is on electric bass guitar. This 4-part video demonstrates several microphones, placement and distance, combinations of mics, DI boxes and reamping.</p>
<p><a title="Recording Magazine Bass Recording" href="http://www.recordingmag.com/videos/videoDetail/11.html" target="_blank">CLICK HERE</a> to go to the Recording Magazine video page for this lesson.</p>
<p><a href="http://www.recordingmag.com/videos/videoDetail/11.html"><img class="aligncenter  wp-image-3918" title="bass-video-preview" src="http://audiogeekzine.com/wp-content/uploads/bass-video-preview.png"  alt="" width="370" height="235" / rel="lightbox[roadtrip]"></a></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Video: Electric Guitar Recording Techniques</title>
		<link>http://audiogeekzine.com/2012/01/video-electric-guitar-recording-techniques/</link>
		<comments>http://audiogeekzine.com/2012/01/video-electric-guitar-recording-techniques/#comments</comments>
		<pubDate>Sat, 21 Jan 2012 19:30:11 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Amps]]></category>
		<category><![CDATA[Guitar]]></category>
		<category><![CDATA[Recording]]></category>
		<category><![CDATA[Techniques]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://audiogeekzine.com/?p=3914</guid>
		<description><![CDATA[This 4-part video series from Recording Magazine demonstrates mic placement, types, proximity effect, reamping, and much more. Awesome videos, the only complaint is that the high-gain tone they got was absolute crap. CLICK HERE or on the image below to go to the Recording Magazine Website.]]></description>
			<content:encoded><![CDATA[<p>This 4-part video series from Recording Magazine demonstrates mic placement, types, proximity effect, reamping, and much more. Awesome videos, the only complaint is that the high-gain tone they got was absolute crap.</p>
<p><a title="Electric Guitar Recording Videos" href="http://www.recordingmag.com/videos/videoDetail/3.html" target="_blank">CLICK HERE</a> or on the image below to go to the Recording Magazine Website.</p>
<p><a href="http://www.recordingmag.com/videos/videoDetail/3.html"><img class="aligncenter  wp-image-3915" title="electric-guitar-preview" src="http://audiogeekzine.com/wp-content/uploads/electric-guitar-preview.png"  alt="" width="464" height="291" / rel="lightbox[roadtrip]"></a></p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Video: Acoustic Guitar Recording Techniques</title>
		<link>http://audiogeekzine.com/2012/01/video-acoustic-guitar-recording-techniques/</link>
		<comments>http://audiogeekzine.com/2012/01/video-acoustic-guitar-recording-techniques/#comments</comments>
		<pubDate>Sat, 21 Jan 2012 18:00:04 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Guitar]]></category>
		<category><![CDATA[Recording]]></category>
		<category><![CDATA[Techniques]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://audiogeekzine.com/?p=3909</guid>
		<description><![CDATA[More from Recording Magazine. This is a 5-part video covering mic placement, distance, types, mono and stereo techniques. All the videos Recording Mag has up on their site are excellent, I&#8217;ll post links to Electric Guitar and Bass series later today. Since these videos can&#8217;t be embedded CLICK HERE to go to the video page.]]></description>
			<content:encoded><![CDATA[<p>More from Recording Magazine. This is a 5-part video covering mic placement, distance, types, mono and stereo techniques. All the videos Recording Mag has up on their site are excellent, I&#8217;ll post links to Electric Guitar and Bass series later today.</p>
<p>Since these videos can&#8217;t be embedded <a title="recording acoustic guitar video" href="http://www.recordingmag.com/videos/videoDetail/11.html" target="_blank">CLICK HERE</a> to go to the video page.</p>
<p><a href="http://www.recordingmag.com/videos/videoDetail/11.html"><img class="aligncenter  wp-image-3911" title="acoustic-video-preview" src="http://audiogeekzine.com/wp-content/uploads/acoustic-video-preview.png"  alt="" width="396" height="240" / rel="lightbox[roadtrip]"></a></p>
]]></content:encoded>
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		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Video: Mid-Side Acoustic Guitar Recording</title>
		<link>http://audiogeekzine.com/2012/01/video-mid-side-acoustic-guitar-recording/</link>
		<comments>http://audiogeekzine.com/2012/01/video-mid-side-acoustic-guitar-recording/#comments</comments>
		<pubDate>Sat, 21 Jan 2012 16:14:25 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Guitar]]></category>
		<category><![CDATA[Recording]]></category>
		<category><![CDATA[Techniques]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://audiogeekzine.com/?p=3902</guid>
		<description><![CDATA[Recording Magazine produced this excellent video demonstrating how MS works. I can&#8217;t embed so CLICK HERE to go to the Recording Mag website with the video.]]></description>
			<content:encoded><![CDATA[<p>Recording Magazine produced this excellent video demonstrating how MS works.</p>
<p>I can&#8217;t embed so <a title="Mid-Side recording" href="http://www.recordingmag.com/videos/videoDetail/18.html" target="_blank">CLICK HERE</a> to go to the Recording Mag website with the video.</p>
<p><a title="Mid-Side recording" href="http://www.recordingmag.com/videos/videoDetail/18.html" target="_blank"><img class="aligncenter  wp-image-3903" title="recording-MS-preview" src="http://audiogeekzine.com/wp-content/uploads/recording-MS-preview.png"  alt="" width="305" height="221" / rel="lightbox[roadtrip]"></a></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Hand Percussion Recording Tips</title>
		<link>http://audiogeekzine.com/2012/01/hand-percussion-recording-tips/</link>
		<comments>http://audiogeekzine.com/2012/01/hand-percussion-recording-tips/#comments</comments>
		<pubDate>Tue, 17 Jan 2012 18:12:13 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Recording]]></category>
		<category><![CDATA[Techniques]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://audiogeekzine.com/?p=3891</guid>
		<description><![CDATA[A box of hand percussion instruments is one of the best investments you can make for your home studio. Shakers, rattles, tambourines and other clicky things can be added to just about any style of music from folk to electronic to heavy metal (hear White Zombie for proof of tambourine in metal). You can these [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright  wp-image-3893" style="margin: 5px;" title="2487" src="http://audiogeekzine.com/wp-content/uploads/2487.jpg" alt="" width="125" />A box of hand percussion instruments is one of the best investments you can make for your home studio. Shakers, rattles, tambourines and other clicky things can be added to just about any style of music from folk to electronic to heavy metal (hear White Zombie for proof of tambourine in metal).</p>
<p>You can these instruments to fill out sparse arrangements, increase energy in a chorus or to add emphasis to certain beats.</p>
<p>Once you start building your collection it&#8217;s hard to stop, most small percussion instruments are inexpensive and many you can make yourself. Having a variety of options will get you closer to the ideal sound for each song and minimal processing after recording.</p>
<p>As with any musical instrument, there is more to playing percussion than just shaking or smacking it. Even the humble egg shaker is capable of a variety of distinct sounds just by changing hand position. I recommend watching some videos on YouTube for egg shaker, maraca, and tambourine for ideas and techniques.</p>
<p><iframe width="500" height="281" src="http://www.youtube.com/embed/EM6N3LMnml8?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
<p>One of the most important things in getting a natural sound from shakers, tambs etc is distance. Ideally you record the performance in a large space with not a lot of acoustic treatment. Hang the mic up high above the player pointed down. I have compared recording a shaker overdub in my control room vs the hallway outside with tile floor and it was dramatically different. Having the reflections from the floor and walls helped create a more 3D sound even with one mic. Placing acoustic treatment behind the mic or on the sides around the mic sucks all the life out. Any shaker tracks I&#8217;ve recorded close and in dryer environments (acoustically) have had a harsh, scratchy sound and were much harder to fit in a mix.</p>
<p>If you do prefer the sound of a close miked percussion performance play across the mic, rather than directly towards it for a more even low and mid frequency response.</p>
<p>Experiment with microphone options, condensers and dynamics will bring out drastically different qualities in percussion. Condensers at a distance will capture a more realistic sound, FET models will pick up the fast transients more accurately than tube models. Dynamic mics react much more slowly and have a less accurate but still very usable sound. Combining a few types of mics may help get you the perfect sound.</p>
<p><a href="http://audiogeekzine.com/wp-content/uploads/hipster_dog_tambourine.jpg"  rel="lightbox[roadtrip]"><img class="aligncenter  wp-image-3894" title="hipster_dog_tambourine" src="http://audiogeekzine.com/wp-content/uploads/hipster_dog_tambourine.jpg" alt="" width="265" height="177" /></a></p>
<p>For music styles like indie rock, an audiophile quality recording of a tambourine isn&#8217;t going to be very helpful, you&#8217;re just going to have to distort and filter it later! Instead, experiment with different mics, tape recorders, toy mics and effect pedals to make things nasty. Besides being a lot of fun, it can be exactly what the song needs.</p>
<p>For processing these tracks I like short delays and reverb to create a doubling effect but it all depends on what the role of the percussion is in the arrangement, whether it should be drawing attention or just adding texture. Close miked percussion tends to need more processing especially if you want it to sound natural (you see the contradiction there?). Using high and low cut filters to limit the spectrum to only whats necessary often helps when there are many of these parts.</p>
<p>Alright, now that you are prepared, make some noise!</p>
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		<title>Joe Barresi on guitar amp miking</title>
		<link>http://audiogeekzine.com/2012/01/joe-barresi-on-guitar-amp-miking/</link>
		<comments>http://audiogeekzine.com/2012/01/joe-barresi-on-guitar-amp-miking/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 15:53:58 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Recording]]></category>
		<category><![CDATA[Techniques]]></category>
		<category><![CDATA[Tutorial]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://audiogeekzine.com/?p=3877</guid>
		<description><![CDATA[Uber Producer/Engineer Joe Barresi explains and demonstrates how he records electric guitars.]]></description>
			<content:encoded><![CDATA[<p>Uber Producer/Engineer Joe Barresi explains and demonstrates how he records electric guitars.</p>
<p><iframe width="500" height="375" src="http://www.youtube.com/embed/qsXso979ku4?fs=1&#038;feature=oembed" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Time Adjusting a Multi-mic Performance</title>
		<link>http://audiogeekzine.com/2011/12/time-adjusting-a-multi-mic-performance/</link>
		<comments>http://audiogeekzine.com/2011/12/time-adjusting-a-multi-mic-performance/#comments</comments>
		<pubDate>Wed, 14 Dec 2011 19:10:27 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Audio Editing]]></category>
		<category><![CDATA[Mixing]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://audiogeekzine.com/?p=3815</guid>
		<description><![CDATA[Several times in the past few years of doing the Home Recording Show podcast, we've had listeners write in asking about phase and often wondering why we can't just move the tracks around after recording. Usually we answer saying that it can be done for guitars and a few other sources but never on drums and its not the same as actually moving the mic.

In the past month I've actually done this technique a few times on some tracks that were a little carelessly recorded and some others that just needed a little help. In all cases it has helped. Even if you're super careful about mic positioning, this can be a very useful technique to know.]]></description>
			<content:encoded><![CDATA[<p>Several times in the past few years of doing the <a title="The Home Recording Show Podcast" href="http://homerecordingshow.com" target="_blank">Home Recording Show</a> podcast, we&#8217;ve had listeners write in asking about phase and often wondering why we can&#8217;t just move the tracks around after recording. Usually we answer saying that it can be done for guitars and a few other sources but never on drums and its not the same as actually moving the mic.</p>
<p>In the past month I&#8217;ve actually done this technique a few times on some tracks that were a little carelessly recorded and some others that just needed a little help. In all cases it has helped. Even if you&#8217;re super careful about mic positioning, this can be a very useful technique to know.</p>
<p><div id="attachment_3829" class="wp-caption aligncenter" style="width: 310px"><a href="http://audiogeekzine.com/wp-content/uploads/time_adjusting_folder.png"  rel="lightbox[roadtrip]"><img class=" wp-image-3829" style="border: 2px solid black; margin-top: 5px; margin-bottom: 5px;" title="time_adjusting_folder" src="http://audiogeekzine.com/wp-content/uploads/time_adjusting_folder.png" alt="" width="300" height="160" /></a><p class="wp-caption-text">Click to view</p></div></p>
<p>Before I get into techniques and examples, I&#8217;ll give you the best reason I can think of for why shifting a recorded track is not the same as moving a mic.<br />
Its not the same in any case where there is bleed or off axis sound. If you move the mic, you&#8217;re changing the off axis sound as well as the direct sound. If you time adjust, you&#8217;re just changing the relationship of that sound to another, the direct sound and bleed move together. If you time adjust by any large amount you could end up causing more problems because while the direct sound sources are in phase, the off axis sounds are not. You may also run into a situation where that causes an echoing effect when combined with other mics.<br />
With that said, if there is already a problem with the tracks, its worth a try.</p>
<p>If you&#8217;re confused about what this is all about, let me play some examples.</p>
<p><strong>Guitar Example</strong></p>
<p>I was given some guitar tracks as part of a mix. There is an SM57 and an AT4033 on the amp. I don&#8217;t know the exact positions other than that the 4033 was a little further away. The mics sound ok on their own but are completely useless when combined.</p>
<blockquote><p>Shure SM57</p>
<p>Audio-Technica 4033</p>
<p>Both mics combined.</p>
<p>Inverting polarity on one mic.
</p></blockquote>
<p><strong>Techniques</strong></p>
<p>As you can hear, there&#8217;s an obvious comb filtering issue and it doesn&#8217;t go away with the polarity switch alone.<br />
At this point we have a few options</p>
<ol>
<li>get rid of one of the mics. The downside being that either mics is kinda boring</li>
<li>time adjust by nudging the second file earlier</li>
<li>time adjust by delaying the first track</li>
</ol>
<p>Options 2 or 3 will have the same result. One method is not really better or worse.</p>
<p>I don&#8217;t like option 1. It makes me feel lazy.</p>
<p>With either option 2 or 3 I need to get a rough estimate of how much offset there is. This means finding a transient and zooming in close.<br />
When it&#8217;s the same source with two mics the waveforms should be fairly similar. Find a transient on the first track and drag a selection to that peak on the second track.<br />
Set your timebase in the DAW to samples and you should see how much of a delay you need to compensate for.</p>
<p>You can use either method to time adjust.<br />
In Reaper there is brilliant feature that makes nudging the audio in this type of situation very easy. Reaper has an option to show a mono waveform of the combined active tracks within a folder. You can actually see the two waveforms stacked. Simply drag one of the tracks and line up the waveforms. As far as I know this only works in Reaper. [see image up at the top]<br />
In Pro Tools you would set your nudge value to be the same number of samples we calculated earlier. Nudge either the close mic later, or far mic earlier.</p>
<p>If the mics were fairly close together it should be under 300 samples. In this case it was just 56 samples.</p>
<p>If you want to use a plugin for this, find one that works in samples and enter the value.</p>
<p>Let&#8217;s here how these mics combine after adjustment.</p>
<blockquote><p>Time adjusted combined mics
</p></blockquote>
<p>SO much better, and we have a sound that is more tonally interesting than either mic alone.</p>
<p><strong>Ensemble example</strong></p>
<p>Here is another situation. This is a 3 track live recording in Cuba I was given to mix and master. There are two Neumann M150s omni tube condensers in front of the musicians and a cardioid mic within the group to pick up vocals and percussion.</p>
<blockquote><p>Original mix
</p></blockquote>
<p>I found that shifting the tracks slightly improved the center image and made the recording sound a little more focused, it is a fairly subtle change. In this case I used the left side mic as the target, as it was latest and adjusted the right side by 194 samples and center mic by 513.</p>
<blockquote><p>Time adjusted
</p></blockquote>
<p><strong>Drum kit example</strong></p>
<p>If you&#8217;re still interested in this at all, you probably want to know how it works on a drum kit. Until today I haven&#8217;t tried.</p>
<p>I have a drum kit with 2 overheads, kick, snare and 3 tom mics. I&#8217;m going to use the snare as the standard and move the other tracks around to match.</p>
<blockquote><p>Here are the drums with just levels, panning and polarity. No EQ or any other processing .
</p></blockquote>
<p>On the drums, at least on this recording, the change was very subtle. The longest delay was 190 samples between the snare and overheads. Only 4ms. That&#8217;s a tiny amount. The result is a little less wide having removed the distance from the overheads to the snare.</p>
<blockquote><p>After timing adjustment
</p></blockquote>
<p>Sometimes it makes a huge difference, sometimes its subtle. I think its worth a few minutes of experimenting even when you are very careful about your mic placement.</p>
<blockquote><p>This content was originally written for The Home Recording Show episode #141. <a title="http://www.homerecordingshow.com/2011/11/show-141-multi-mic-time-aligning-and-aes-convention-recap/" href="http://www.homerecordingshow.com/2011/11/show-141-multi-mic-time-aligning-and-aes-convention-recap/" target="_blank">Click here to listen and hear the discussion.</a></p></blockquote>
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		<title>Guest Post: Analog Warmth</title>
		<link>http://audiogeekzine.com/2011/12/guest-post-analog-warmth/</link>
		<comments>http://audiogeekzine.com/2011/12/guest-post-analog-warmth/#comments</comments>
		<pubDate>Mon, 12 Dec 2011 16:33:05 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Mastering]]></category>
		<category><![CDATA[Mixing]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://audiogeekzine.com/?p=3803</guid>
		<description><![CDATA[This guest post comes from Barry Gardner, mastering engineer at Safe And Sound online mastering. You may also like his previous contribution to AGZ, The 24 Bit Advantage. Analogue warmth, what it is, and how to inject it into your recordings and mixes. Warmth in the context of audio production, is a hot topic. With [...]]]></description>
			<content:encoded><![CDATA[<blockquote><p>This guest post comes from Barry Gardner, mastering engineer at Safe And Sound <a title="Safe and Sound Online Mastering" href="http://www.masteringmastering.co.uk/onlinemastering.html">online mastering</a>.<br />
You may also like his previous contribution to AGZ, <a title="The 24 Bit Advantage" href="http://audiogeekzine.com/2011/07/the-24-bit-advantage/">The 24 Bit Advantage</a>.</p></blockquote>
<p><strong>Analogue warmth, what it is, and how to inject it into your recordings and mixes.</strong></p>
<p>Warmth in the context of audio production, is a hot topic. With the popularity of almost all digital signal paths, it has become much cheaper to record, mix and master your music. However many musicians, producers and engineers feel that there is sometimes an elusive sound quality missing from modern digital production methods. In modern times, three common techniques in music recording and production have changed since domestic and DIY audio production has proliferated. These are namely, the use of multi-track tape machines, large format analogue consoles and large recording studio spaces. These changes are the more obvious ones and have definitely changed the quality of audio.</p>
<p><strong>Defining warmth in recordings and mixes.</strong></p>
<p>Analogue warmth is subjective and difficult to describe in words and everyone&#8217;s interpretation is slightly different. However there are a few statements which appear to be commonly accepted as characterizing warmth within a mix or recording.</p>
<ul>
<li>A gelling of instruments, yet without compromising their own defined space in both tone and stereo image.</li>
<li>A lack of harshness and rounded quality.</li>
<li>A punchy and smooth sounding lower mid range.</li>
<li>Not excessively bright and the brightness that is present is smooth.</li>
<li>A punchy low frequency range.</li>
</ul>
<p>To me personally, warmth can be a number of things. I can recall analogue tape recordings from the 1970&#8242;s which I would define as being warm. I can also produce something I define as warm with simple attenuation of high frequencies. In some instances a very rounded sound with a strong lower mid presence can sound warm to the ear. With this in mind I would like to suggest some pointers on how to create warmer sounding mixes and recordings.<br />
<strong> </strong></p>
<p><strong>What equipment and techniques can we use to enhance warmth?</strong></p>
<p>All music recording starts with setting up microphones, experiment with different mic positioning or mic choices in order to get less bright recordings, although take care not to box yourself into a corner,  double mic instruments with secondary ribbon or dynamic mics in addition to your usual choices.</p>
<p>A common source of warmth can be certain audio transformers which can reduce harshness in the upper registers and provide additional body in the lower mid range. There is a wide selection of vintage and retro styled mic preamps that utilize audio transformers at the input stage. Audio transformers are usually used at the inputs and outputs of equipment and can be found in many outboard equipment types such as equalizers and compressors as well as microphones. They are often overlooked in the quest for warmth.</p>
<p>One of the most powerful tools which is overlooked for generation of warmth is equalization, you have the power to sculpt and adjust sounds as is required. Do not be afraid to experiment with rolling off high frequencies to reduce harshness, presence and brittleness in a mix. You can also employ EQ on effects returns to soften them and make them gel better with the source.</p>
<p>Compression has the ability to smooth transients in recordings and fast attack times with 1dB or so of gain reduction can work wonders in smoothing out abrasive, harsh and aggressive transients in a mix. Analogue tape applied a natural form of compression when overloaded gently. It is a technique that can be used to good effect. Very gentle group or master bus compression can also provide a sense of &#8220;wholeness&#8221;.</p>
<p>In addition to these essential tools, in software form there is an emulation of virtually  every piece of classic analogue studio equipment ever built. Often these software emulations rely on some kind of valve/tube saturation. In my experience valves do not add warmth as such but they can give a perception of thickening a sound as harmonics are added. Some emulations are better than others and I suggest keeping an open mind and downloading some demo&#8217;s and spending some quality listening time with them. Try and discern which ones seem to add that special something in terms of tone.</p>
<p>By experimenting with these techniques and equipment choices you should be able to start adding some warmth to your mixes. As always when experimenting in audio production take some time to rest your ears over night and double check that you have not laid the processing on too thick.</p>
<blockquote><p>This guest post comes from Barry Gardner, mastering engineer at Safe And Sound <a title="Safe and Sound Online Mastering" href="http://www.masteringmastering.co.uk/onlinemastering.html">online mastering</a>.<br />
You may also like his previous contribution to AGZ, <a title="The 24 Bit Advantage" href="http://audiogeekzine.com/2011/07/the-24-bit-advantage/">The 24 Bit Advantage</a>.</p></blockquote>
]]></content:encoded>
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		<title>Guest Post: Learn How To Mix In 3D</title>
		<link>http://audiogeekzine.com/2011/11/learn-how-to-mix-in-3d/</link>
		<comments>http://audiogeekzine.com/2011/11/learn-how-to-mix-in-3d/#comments</comments>
		<pubDate>Fri, 25 Nov 2011 16:00:57 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Mixing]]></category>
		<category><![CDATA[Tutorial]]></category>

		<guid isPermaLink="false">http://audiogeekzine.com/?p=3740</guid>
		<description><![CDATA[Master the use of reverb and your lifeless, flat mix will become a three dimensional vista]]></description>
			<content:encoded><![CDATA[<blockquote><p>This guest post comes from Steve Hillier, a songwriter, DJ and record producer, who has worked with everyone from Keane to Gary Numan. Steve is also a journalist and music technology expert, writing for Future Music &amp; BBC Worldwide. Steve teaches <a href="http://www.pointblankonline.net/courses/music-business-courses.php">Music Business</a> and <a href="http://www.pointblankonline.net/courses/logic-courses.php">Logic Music Production Online</a> at <a href="http://www.pointblankonline.net/">Point Blank Music School</a></p></blockquote>
<p>Master the use of reverb and your lifeless, two-dimensional mix will become a three dimensional panorama, says Steve Hillier.</p>
<p><strong>Things that people do wrong with their music:</strong></p>
<p><strong>1. Write a composition starting with the drums.</strong> This is madness. Can you imagine Lennon and McCartney waiting for Ringo to set up his drum kit before writing their next Beatles smash? Obviously not.</p>
<p><strong>2. Compress everything. </strong>At least twice. Anyone doing this in their mixes should stop now. Modern DAWs have an internal <a href="http://en.wikipedia.org/wiki/Dynamic_range" target="_blank">dynamic range</a> that’s comparable to a pin dropping versus the sound of the big bang. Try using it, rather than squashing your music to the flatness of a pancake being sucked into a black hole . Compressors are like guns…only the sane should ever pick one up.</p>
<p><strong>3. Use reverb badly, or not at all…</strong></p>
<p>Unlike compression, everyone likes <a href="http://en.wikipedia.org/wiki/Reverberation" target="_blank">reverb</a>. How can I say this with such confidence? Because nearly everything you’ve ever heard has been covered with reverb. Everything. Reverberation is what you hear when the sound from an event, such as a gun shot, bounces off a reflective surface, such as a wall, and then into our ears. It’s a fundamental attribute of <a href="http://mue.music.miami.edu/thesis/jwest/Chap_2/Chap_2_Spatial_Hearing.html" target="_blank">how we experience sound, and our brains have evolved to use the information</a> contained in reverb to help us survive in our everyday lives. If we’re hearing lots of sounds with long reverb tails on them, that suggests we’re in a large room, such as a church. Lots of short ‘early reflections’, we’re probably in a small room. Everything we hear has some reverberation on it before it ends up in our ears (we’ll ignore scientists who work in anechoic chambers for today).</p>
<p>Too many novice programmers don’t know how to use reverb, so they shy away from it, leaving their mixes <a href="http://www.youtube.com/watch?v=wqEAl4G_YL0" target="_blank">dryer than Stewart Lee</a>. Or they go the other way and use completely the wrong reverb sound, and get wetter than a Michael McIntyre show. Maybe programmers are confusing acoustic size with acoustic impact? Imagine this text on your page is your tune:</p>
<h6><strong>This is your mix,</strong></h6>
<p><strong>This is your mix with the correct use of reverb on it,</strong></p>
<h2>Here’s your mix with a little too much reverb on it,</h2>
<h1>And here it is with way too much!</h1>
<p>The effective use of reverb will make a component of a mix sound bigger, fuller and more comfortable for your audience. Without it, the sound will be tiny and illogical; think about it, in real life when will you ever hear a big dry sound? The answer is <strong>never</strong>. <span style="text-decoration: underline;"><strong>Ever</strong></span>! On the other hand, too much reverb and the mix will be wet and flabby, too big for anyone to comprehend.</p>
<p><strong>How to use reverb:</strong></p>
<p>So what do we do then? First, you need a decent reverb unit or plugin, don’t use just any old reverb plugin. I have a theory that the reason that reverb went out of fashion was related to the fact <a href="http://www.youtube.com/watch?v=dn3tifmoD9c" target="_blank">everyone used way to much  of it in the eighties</a>. And many of them were using horrible <a href="http://www.wikizic.org/Alesis-MidiVerb/gallery-1.htm" target="_blank">cheap digital units*</a>. There’s no excuse for that today. Invest some money and buy one each of both of these:</p>
<p><strong>1.</strong> <a href="http://magnus.smartelectronix.com/" target="_blank">A traditional digital reverb</a></p>
<p><strong>2.</strong> <a href="http://en.wikipedia.org/wiki/Convolution" target="_blank">A convolution reverb</a>.</p>
<p>A <strong>convolution reverb unit</strong> works by generating reverb tails based on impulse responses, recordings of reverberations from a real-world environment. They sound amazing; the best are <a href="http://www.audioease.com/Pages/Altiverb/AltiverbMain.html" target="_blank">extremely realistic</a> and open up a world of possibilities. But you’ll need a traditional <a href="http://www.paradisestudios.net/equipment.html" target="_blank">digital reverb</a> too, probably a plugin based on classic hardware form the past. Since the late 1970s and up until about five years ago pretty much <a href="http://www.youtube.com/watch?v=fanxnVtLg4g" target="_blank">all reverb on records was simulated</a> in some way, often by a microprocessor delaying audio, feeding it back into itself, doing some clever filtering and sticking it out the other end. It sounds great, if a little synthetic. But who cares? This is <a href="http://www.youtube.com/watch?v=eUBz4J1Gc-w" target="_blank">the sound of records</a>, and they still <a href="http://www.youtube.com/watch?v=yOFxb0F2F2A" target="_blank">sound great now</a>.</p>
<p><object width="100%" height="81" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowscriptaccess" value="always" /><param name="src" value="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F7043721&amp;g=1&amp;show_comments=true&amp;auto_play=false&amp;color=f58f8f" /><embed width="100%" height="81" type="application/x-shockwave-flash" src="http://player.soundcloud.com/player.swf?url=http%3A%2F%2Fapi.soundcloud.com%2Ftracks%2F7043721&amp;g=1&amp;show_comments=true&amp;auto_play=false&amp;color=f58f8f" allowscriptaccess="always" /> </object></p>
<p><strong>Here’s how I use reverb in my own work. Your mileage may vary but most mix engineers I know use this approach or a variation on it:</strong></p>
<p><strong>1.</strong> Set up three reverb plugins as send effects on a bus, not as insert effects. The first will be short (less than 0.5 sec) and come from a <a href="http://www.youtube.com/watch?v=Dq27bfe1EFQ" target="_blank">convolution reverb</a> using a room impulse response. The second will be a traditional digital reverb sound, such as a plate reverb, set to around 1.5 seconds decay. The last will be a ‘third option’, normally reserved for vocals and normally another plate or hall sound.</p>
<p><strong>2. </strong>I then balance my sounds without reverb. Please note that I only use the bare minimum of compression at this point too!</p>
<p><strong>3.</strong> When I’m happy with my mix, I then start placing my sounds in an imaginary three dimensional space. The shorter reverb sound places the drums and other high energy or rhythmical sound sources at the front of my stage, the larger reverbs put those sounds slightly further back and into a supporting role. The more reverb, the bigger the sound but also how far away it is.</p>
<p>Thinking of your mix as a three dimensional illusion is crucial for a comfortable and exciting result. Without reverb, your mix will sound like it’s stuck inside the speakers. Reverb brings the sounds alive and gives them the opportunity to leap out of headphones!</p>
<p><object width="620" height="465" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/GCKbHz3JuFQ?version=3&amp;feature=oembed" /><param name="allowfullscreen" value="true" /><embed width="620" height="465" type="application/x-shockwave-flash" src="http://www.youtube.com/v/GCKbHz3JuFQ?version=3&amp;feature=oembed" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></p>
<p><strong>Why do so many programmers get this bit wrong?</strong></p>
<p>What this all comes down to, time and time again, is the disconnect that bad programmers have between their brains and their ears and their music. They get into the habit of searching for answers to why their work isn’t working with the same cognitive tools that they use to explain why their internet router isn’t connecting to their laptop. This is not how music works. Our ears and our hearts should guide 99% of our musical work, the remaining 1% comes from experience and knowing how to use our equipment. So, from here on, start listening carefully to what’s going on around you. Listen to the difference between the sound of talking voices in a car and in the street. That’s reverb. Listen to the difference between the sound of tune in a club or in your iPhone headphones. That’s reverb. Listen to the sound of you brushing your teeth in a tiled bathroom. That’s reverb. And then, listen very carefully to the difference between your lifeless, static, two-dimensional mixes and three dimensional panoramas of the artists you most admire.</p>
<p><em>*Actually, the MIDIverb does have some great uses and you can probably pick one up for nothing at a jumble sale now if you look hard enough. Just don’t use it as your primary reverb tool.</em></p>
<p>&nbsp;</p>
<p>For more inspiration on using reverb have a look at these videos:</p>
<p>Listen to Mike Koglin: Reverse Vocal FX in Ableton Tutorial:<br />
[video] <a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=W7RbXtLGjzs">http://www.youtube.com/watch?feature=player_embedded&amp;v=W7RbXtLGjzs</a></p>
<p>Jonny Miller: Reverb – Dub FX Tutorial:<br />
[video] <a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=bQ0DopG3Bqs">http://www.youtube.com/watch?feature=player_embedded&amp;v=bQ0DopG3Bqs</a></p>
<p>Keep up to date with all of Point Blank’s news, tutorials and giveaways by subscribing to their <a href="http://www.youtube.com/user/pointblankonline" target="_blank">Youtube channel</a>, or following them on <a href="http://www.facebook.com/pointblankcollege" target="_blank">Facebook and </a><a href="http://twitter.com/#%21/Point_Blank" target="_blank">Twitter</a></p>
<blockquote><p>This guest post comes from Steve Hillier, a songwriter, DJ and record producer, who has worked with everyone from Keane to Gary Numan. Steve is also a journalist and music technology expert, writing for Future Music &amp; BBC Worldwide. Steve teaches <a href="http://www.pointblankonline.net/courses/music-business-courses.php">Music Business</a> and <a href="http://www.pointblankonline.net/courses/logic-courses.php">Logic Music Production Online</a> at <a href="http://www.pointblankonline.net/">Point Blank Music School</a></p></blockquote>
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