Friday, June 6th, 2014
Another round of Ian Shepherd’s excellent Home Mastering Masterclass is starting on June 6th.
The course is 8 weeks covering all aspects of audio mastering using various DAWs and plugin suites. You also get access to the exclusive Facebook group for HMM alumni.
HMM is one of the most well made and effective audio mastering training products on the market and I thoroughly recommend. I took part in the first round of the class and it’s pretty incredible. If you’re doing audio mastering from your home or project studio, you’re going to want to get in on this masterclass course. You will learn a ton guaranteed.
Click here to find out more and sign up now.
Tuesday, May 27th, 2014
Hey guys, just a heads up that the CreativeLive Studio Pass with Steve Evetts class is about to start.
Learn how to get perfect guitar tones in the studio during this 10-hour class on tracking guitars. In this course, Steve Evetts (Saves The Day, Suicide Silence) and special guest Ben Weinman (Dillinger Escape Plan) dive deep on everything you need to know about creating and capturing perfect guitar tones.
Getting great guitar tones is all about the details. Steve and Ben cover how to select the right guitar, strings and picks, how to choose the right head and cabinet combo, and how to get a great tone. From there, they go through the process of selecting and placing mics. Finally, they show you how to track guitars the professional way (no cutting corners— ever!) and edit the tracks so you’ve got everything you need for a flawless mix.
Steve Evetts is a producer, engineer and mixer who has worked with some of the most defining bands in this generation of punk, hardcore, metal, and alternative. His credits include Dillinger Escape Plan, Suicide Silence, Lifetime, Saves The Day, Hatebreed, Sepultura, The Cure, Every Time I Die, Alesana, and The Wonder Years.
If you miss it you can watch it on the rebroadcasts on the CreativeLive site or buy anytime access for $79 (price goes up to $99 in 3 days)
Monday, May 26th, 2014
#HitIt is a new e-book on drum programming from Chris Nothdurfter.
This 150+ page guide to is packed with practical tips, tricks and advice to get your programmed drums sounding realistic and professional.
The book starts out with a brief explanation of the drum kit, MIDI mapping, note values, tempo and time signature, then right into programming the first beat less than 30 pages in. The book covers programming beats for pop, rock, and metal, humanizing and working in odd time signatures. The last bonus chapter covers mixing because programming is only half of how a drum kit sounds.
Here’s a look inside the book
No matter which DAW you use, or which drum sampler you use, you’re going to get a lot out of this e-book. Chris does a great job at explaining everything without getting overly technical. Even complex topics like music theory are explained simply. Find out more and buy #HitIt today
Saturday, April 26th, 2014
The majority of my freelance audio work comes to me through the internet from all over the world. It’s maybe 1 in 10 projects that I do for musicians in my area. When I’m recording it’s usually overdubs. Recently I had the pleasure of tracking a 3 piece band live in another studio. That’s not sarcasm! I really do love working with people in real life, setting up microphones, and making loud noises. I don’t get to do it nearly enough. Thinking back on this session, a few important topics come to mind that will help you get through your next (or first) tracking session.
The headphone mix for the drummer and bassist were constantly changing throughout the two days of recording, more bass, less drums, more guitar, less guitar, more bass, less vocals, more bass. I kept tweaking their mix, filtering sub and compressing it in an attempt to get them more level, and the bassist kept playing harder and harder in an attempt to hear more clearly.
What was happening? I was listening to the same mix as them off my interface, but I did not check it on their headphones. As a result, their mix was totally distorted from driving the input of the headphone amp too hard. They messed up by not telling me it sounded like shit until 4 hours into the second day of recording. Note to musicians – speak up, the headphone mix must sound good, tell the engineer if it doesn’t. I only found out the mix was jacked because I heard the bassists headphones buzzing when he was in the control room for an overdub. The point here is that you need to listen to the musician’s headphones to adjust their mix correctly.
I don’t always use contracts, in this session I’m glad I did. It was great to have everything in writing and agreed on, simply because it gave me the power to say ‘No.’ If it’s not in the contract I don’t have to do it. The price and terms were set, all in plain English. There were a few important points in the contract.
- Price per day and when it is due
- Client pays for the studio and equipment rentals
- The service was defined as audio capture including basic editing
- The service did not include advanced editing – vocal correction, drum editing, noise reduction
- No files or rough mixes released until paid in full
- Session no more than 10hrs including setup and breaks
- My recording credit specified
If the idea of ‘fix it in the mix’ came up I could shoot it down. “Nope, not in the contract, you have to do another take.” This is not me being lazy, this is quality control.
In case you’re wondering, I did say ‘Yes’ much more often than ‘No’ in this session.
Something will go wrong
Aside from the headphone mix issue, my mobile DAW system caused a lot of frustration with intermittent glitches. I thoroughly tested the system at home before the session but issues still came up. Now I can’t recommend OSX Mavericks for audio. We also had a phone go off in one of the best takes. The bass player had tape all over his fretting hand to keep from bleeding everywhere. Worse things can and do happen! You just have to stay positive, keep the morale up and work around the issue.
Know when to move on
With that said, sometimes you just have to give up. One song the band was recording has a drastic change in feel between verse, pre-chorus and the chorus. It was a train wreck every time. If they did make it through then the tempo would be way off. Most takes are incomplete.
We gave up on this song early on the second day and came back to it at the end. On the first take of the second attempt a guitar string breaks. Fix that, computer glitches, try with a click track and without, it’s just not working.
I try to keep it positive for them. We DID get through 19 other songs, and we started late on the first day and went home early. This one song needs more work and now is not the best time. Time to pack up and go home.
Anyone can mic a snare drum, that’s easy. Recording sessions are less about the equipment you’re using and more about working with people. That is the priority on these projects, keeping everyone happy and playing their best. You can’t fix that in the mix.
Wednesday, April 23rd, 2014
iZotope makes awesome plugins for mixing and mastering, they’ve also done us all a favor and made some great guides to using their plugins for mixing and mastering. These free pdfs are packed with tips and information to get the most out of Alloy, Nectar, and Ozone, but also general mixing tips and workflow advice no matter which plugins you use.
Go get them here: iZotope Free PDF Guides
Wednesday, February 26th, 2014
In this video Misha Mansoor (Periphery, Bulb) shows his current guitar recording setup including the AxeFX II, Cubase 6, double and quad tracking, and basic EQ. I don’t agree at all with his gain staging and signal to noise ratio explanation but other than that it’s a cool video.
Via Top Secret Audio