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	<title>Audio Geek Zine &#187; Sound Design</title>
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	<link>http://audiogeekzine.com</link>
	<description>Pro Audio news, nonsense and occasional debauchery</description>
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		<title>New product &#8211; Home Recording Tactics</title>
		<link>http://audiogeekzine.com/2010/12/new-product-home-recording-tactics/</link>
		<comments>http://audiogeekzine.com/2010/12/new-product-home-recording-tactics/#comments</comments>
		<pubDate>Thu, 02 Dec 2010 02:40:44 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Audio Editing]]></category>
		<category><![CDATA[Composing]]></category>
		<category><![CDATA[Live Sound]]></category>
		<category><![CDATA[Mastering]]></category>
		<category><![CDATA[Mixing]]></category>
		<category><![CDATA[Recording]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Techniques]]></category>
		<category><![CDATA[home recording]]></category>
		<category><![CDATA[Interview]]></category>

		<guid isPermaLink="false">http://audiogeekzine.com/?p=2684</guid>
		<description><![CDATA[What is Home Recording Tactics? This is a  collection of audio interviews with 9 hard working, successful home studio engineers (including me). The interviews were led by Joe Gilder of Home Studio Corner. He got these guys to share all their secrets on a variety of home recording topics. My part of Home Recording Tactics [...]<p><hr><a href="http://audiogeekzine.com/2010/12/new-product-home-recording-tactics/">New product &#8211; Home Recording Tactics</a> is a post from: <a href="http://audiogeekzine.com">Audio Geek Zine</a><br>Thank you for subscribing!<br>Follow me on Twitter <a href="http://twitter.com/theaudiogeek">@theaudiogeek</a>


</p>
]]></description>
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		<slash:comments>0</slash:comments>
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		<item>
		<title>Great field recording lecture from Chuck Russom</title>
		<link>http://audiogeekzine.com/2010/03/great-field-recording-lecture-from-chuck-russom/</link>
		<comments>http://audiogeekzine.com/2010/03/great-field-recording-lecture-from-chuck-russom/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 00:39:37 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Field Recording]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Chuck Russom]]></category>
		<category><![CDATA[film sound]]></category>
		<category><![CDATA[game audio]]></category>

		<guid isPermaLink="false">http://www.audiogeekzine.com/?p=1907</guid>
		<description><![CDATA[Yesterday Chuck Russom posted a recording of his 2006 lecture on Field Recording at the Game Developers Conference. He covers equipment, finding unique sounds, recording guns and exotic animals. It&#8217;s 45 minutes long but seemed to go by quickly and was entertaining. It was very cool to hear the same gun shots from different mics [...]<p><hr><a href="http://audiogeekzine.com/2010/03/great-field-recording-lecture-from-chuck-russom/">Great field recording lecture from Chuck Russom</a> is a post from: <a href="http://audiogeekzine.com">Audio Geek Zine</a><br>Thank you for subscribing!<br>Follow me on Twitter <a href="http://twitter.com/theaudiogeek">@theaudiogeek</a>


</p>
]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Free Plugin Of The Week &#8211; SoundMagic Spectral</title>
		<link>http://audiogeekzine.com/2010/01/free-plugin-of-the-week-soundmagic-spectral/</link>
		<comments>http://audiogeekzine.com/2010/01/free-plugin-of-the-week-soundmagic-spectral/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 16:00:48 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Free Plugin Of The Week]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[audio unit]]></category>
		<category><![CDATA[Michael Norris]]></category>
		<category><![CDATA[SoundMagic Spectral]]></category>
		<category><![CDATA[Spectral Processing]]></category>

		<guid isPermaLink="false">http://www.audiogeekzine.com/?p=1682</guid>
		<description><![CDATA[Yesterday my friend Nick [@AbletonTutor] of Nick&#8217;s Tutorials posted an article about these AU (Mac only) plugins: SoundMagic Spectral by Michael Norris. They&#8217;re not the typical sound shaping tools you&#8217;ll find in a DAW, but for something completely different check these out. I&#8217;m sure I&#8217;ll get plenty of use out of these especially Spectral DroneMaker. [...]<p><hr><a href="http://audiogeekzine.com/2010/01/free-plugin-of-the-week-soundmagic-spectral/">Free Plugin Of The Week &#8211; SoundMagic Spectral</a> is a post from: <a href="http://audiogeekzine.com">Audio Geek Zine</a><br>Thank you for subscribing!<br>Follow me on Twitter <a href="http://twitter.com/theaudiogeek">@theaudiogeek</a>


</p>
]]></description>
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		<slash:comments>1</slash:comments>
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		<item>
		<title>Pro Tools Audio Time Stretching Test &#8211; Round One</title>
		<link>http://audiogeekzine.com/2009/12/pro-tools-audio-time-stretching-test-round-one/</link>
		<comments>http://audiogeekzine.com/2009/12/pro-tools-audio-time-stretching-test-round-one/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 20:40:09 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Samples]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Elastic Audio]]></category>
		<category><![CDATA[Pro Tools]]></category>
		<category><![CDATA[TCE]]></category>
		<category><![CDATA[Time Compression]]></category>
		<category><![CDATA[Time Stretch]]></category>

		<guid isPermaLink="false">http://www.audiogeekzine.com/?p=1662</guid>
		<description><![CDATA[The other day I was playing around with my bowed cymbals samples and found that they didn&#8217;t timestretch particularly well with Elastic Audio or otherwise. I like Elastic Audio for many purposes but I keep running into it&#8217;s limitations. Stretching bowed cymbals to 200% is one of them, I later discovered that most other methods [...]<p><hr><a href="http://audiogeekzine.com/2009/12/pro-tools-audio-time-stretching-test-round-one/">Pro Tools Audio Time Stretching Test &#8211; Round One</a> is a post from: <a href="http://audiogeekzine.com">Audio Geek Zine</a><br>Thank you for subscribing!<br>Follow me on Twitter <a href="http://twitter.com/theaudiogeek">@theaudiogeek</a>


</p>
]]></description>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Conan Does Foley</title>
		<link>http://audiogeekzine.com/2009/06/conan-does-foley/</link>
		<comments>http://audiogeekzine.com/2009/06/conan-does-foley/#comments</comments>
		<pubDate>Sat, 06 Jun 2009 19:11:44 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Film Making]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Conan o'brien]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[foley]]></category>
		<category><![CDATA[funny]]></category>
		<category><![CDATA[tv]]></category>

		<guid isPermaLink="false">http://www.audiogeekzine.com/?p=1111</guid>
		<description><![CDATA[Recently on The Tonight Show with Conan O&#8217;Brien there was a skit where Conan visits a foley stage to &#8216;help out&#8217;.  Enjoy! If the videos don&#8217;t work try here: Part 1: http://www.tonightshowwithconanobrien.com/video/clips/conan-does-foley-pt1-060409/1118589/ Part 2: http://www.tonightshowwithconanobrien.com/video/clips/conan-does-foley-pt2-060409/1118699/ Conan Does Foley is a post from: Audio Geek ZineThank you for subscribing!Follow me on Twitter @theaudiogeek No related posts.<p><hr><a href="http://audiogeekzine.com/2009/06/conan-does-foley/">Conan Does Foley</a> is a post from: <a href="http://audiogeekzine.com">Audio Geek Zine</a><br>Thank you for subscribing!<br>Follow me on Twitter <a href="http://twitter.com/theaudiogeek">@theaudiogeek</a>


</p>
]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Composing music for Warhammer Online</title>
		<link>http://audiogeekzine.com/2007/10/composing-music-for-warhammer-online/</link>
		<comments>http://audiogeekzine.com/2007/10/composing-music-for-warhammer-online/#comments</comments>
		<pubDate>Mon, 15 Oct 2007 20:00:01 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[composing]]></category>
		<category><![CDATA[scoring]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[warhammer]]></category>

		<guid isPermaLink="false">http://www.audiogeekzine.com/?p=238</guid>
		<description><![CDATA[Composing music for Warhammer Online is a post from: Audio Geek ZineThank you for subscribing!Follow me on Twitter @theaudiogeek You may also like: 20 Things You Must Know About Music Online Indie Music Review: Verstaerker &#8211; Analogien MOG New music-focused social network site<p><hr><a href="http://audiogeekzine.com/2007/10/composing-music-for-warhammer-online/">Composing music for Warhammer Online</a> is a post from: <a href="http://audiogeekzine.com">Audio Geek Zine</a><br>Thank you for subscribing!<br>Follow me on Twitter <a href="http://twitter.com/theaudiogeek">@theaudiogeek</a>


</p>
]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Sound Borb</title>
		<link>http://audiogeekzine.com/2007/05/sound-borb/</link>
		<comments>http://audiogeekzine.com/2007/05/sound-borb/#comments</comments>
		<pubDate>Mon, 07 May 2007 02:05:25 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[ambience generator]]></category>
		<category><![CDATA[random sound generator]]></category>
		<category><![CDATA[Sound Borb]]></category>

		<guid isPermaLink="false">http://www.audiogeekzine.com/?p=92</guid>
		<description><![CDATA[Sound Borb is an audio ambience generating system. The generative nature of Sound Borb&#8217;s audio engine means that once you hit play, the ambience you&#8217;re listening to will never end. Sound Borb is pretty cool little windows program (not a plugin), it creates constantly changing ambiences that never loop. You can use it as a [...]<p><hr><a href="http://audiogeekzine.com/2007/05/sound-borb/">Sound Borb</a> is a post from: <a href="http://audiogeekzine.com">Audio Geek Zine</a><br>Thank you for subscribing!<br>Follow me on Twitter <a href="http://twitter.com/theaudiogeek">@theaudiogeek</a>


</p>
]]></description>
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		<slash:comments>1</slash:comments>
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