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	<title>Audio Geek Zine &#187; Sound Design</title>
	<atom:link href="http://audiogeekzine.com/category/sound-design/feed/" rel="self" type="application/rss+xml" />
	<link>http://audiogeekzine.com</link>
	<description>Pro Audio news, nonsense and occasional debauchery</description>
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		<title>New product &#8211; Home Recording Tactics</title>
		<link>http://audiogeekzine.com/2010/12/new-product-home-recording-tactics/</link>
		<comments>http://audiogeekzine.com/2010/12/new-product-home-recording-tactics/#comments</comments>
		<pubDate>Thu, 02 Dec 2010 02:40:44 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Audio Editing]]></category>
		<category><![CDATA[Composing]]></category>
		<category><![CDATA[Live Sound]]></category>
		<category><![CDATA[Mastering]]></category>
		<category><![CDATA[Mixing]]></category>
		<category><![CDATA[Recording]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Techniques]]></category>
		<category><![CDATA[home recording]]></category>
		<category><![CDATA[Interview]]></category>

		<guid isPermaLink="false">http://audiogeekzine.com/?p=2684</guid>
		<description><![CDATA[What is Home Recording Tactics? This is a  collection of audio interviews with 9 hard working, successful home studio engineers (including me). The interviews were led by Joe Gilder of Home Studio Corner. He got these guys to share all their secrets on a variety of home recording topics. My part of Home Recording Tactics [...]]]></description>
			<content:encoded><![CDATA[<p>What is Home Recording Tactics? This is a  collection of audio interviews with 9 hard working, successful home studio engineers (including me). The interviews were led by Joe Gilder of Home Studio Corner. He got these guys to share all their secrets on a variety of home recording topics.</p>
<p>My part of Home Recording Tactics can be heard below:</p>
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<h2><span style="text-decoration: underline;"><a title="Home Recording Tactics" href="http://nanacast.com/vp/104279/224077/" target="_blank">Get it for $17</a></span></h2>
<p style="text-align: center;"><a href="http://audiogeekzine.com/wp-content/uploads/HRT_headshot_names_650.png"  rel="lightbox[roadtrip]"><img class="aligncenter size-full wp-image-2685" style="border: 0pt none; margin-top: 5px; margin-bottom: 5px;" title="HRT_headshot_names_650" src="http://audiogeekzine.com/wp-content/uploads/HRT_headshot_names_650.png" alt="" width="390" height="212" /></a></p>
<ol>
<li><strong>Recording on a Budget</strong><br />
<em>with <strong>Graham Cochrane</strong>, TheRecordingRevolution.com</em>Graham shares some fantastic advice to keep you from playing an  endless game of Gear Acquisition Syndrome and <em>instead</em> getting  great-sounding recordings.</li>
<li><strong>Microphones</strong><br />
<em>with <strong>Slau Halatyn</strong>, SessionsWithSlau.com</em>Slau’s passion for mics is evident in this interview, where he  explains the differences between various types of microphones and also  shares <strong>why</strong> he uses different types of mics for  different sources.</li>
<li><strong>Arrangement</strong><br />
<em>with <strong>Dave Chick</strong>, InsideHomeRecording.com</em>As a professional composer for video, Dave shares his approach to  composing and arranging music, and we discuss how to apply that to <strong>any</strong><br />
recording project for awesome results.</li>
<li><strong>Editing &amp; Workflow</strong><br />
<em>with <strong>Jon Tidey</strong>, AudioGeekZine.com</em>Jon shares some really useful tips for becoming better and faster at  editing and your general recording workflow, regardless of what  recording platform you use.</li>
<li><strong>Mixing</strong><br />
<em>with <strong>“Big Al” Wagner</strong>, HomeStudioGuru.com</em>Big Al’s mixing expertise stretches back to the days of analog tape  and big consoles, so he brings a really valuable perspective to the  table and gives practical advice that you can use <em>on your next  session</em>.</li>
<li><strong>Sound Design</strong><br />
<em>with <strong>Nick Maxwell</strong>, NicksTutorials.com</em>Nick introduces us to the fascinating world of sound design and  shares how sound design skills can be extremely useful when applied to  your studio productions as well.</li>
<li><strong>Recording for Live Sound</strong><br />
<em>with <strong>Ryan Canestro</strong>, HomeRecordingShow.com</em>Ryan gives us some great advice on how to effectively pull off a live  recording, whether you simply want to capture the audio for a YouTube  video or do a full-on multi-track recording.</li>
<li><strong>Recording Sound for Film</strong><br />
<em>with <strong>Jesse Zoller</strong>, TheIceShop.net</em>Jesse gives us a glimpse into the world of recording sound for film. A  great video can only be a great video if it has great audio, and Jesse  shares with us how to make that happen.</li>
<li><strong> Mastering</strong><br />
<em>with <strong>Ian Shepherd</strong>, Mastering-Media.blogspot.com</em>Whether you want to master yourself or hire a mastering engineer, Ian  will help you understand this extremely important process and enable  you to make an educated decision.</li>
</ol>
<h2><span style="text-decoration: underline;"><a title="Home Recording Tactics" href="http://nanacast.com/vp/104279/224077/" target="_blank">More info and order page<br />
</a></span></h2>
]]></content:encoded>
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		<item>
		<title>Great field recording lecture from Chuck Russom</title>
		<link>http://audiogeekzine.com/2010/03/great-field-recording-lecture-from-chuck-russom/</link>
		<comments>http://audiogeekzine.com/2010/03/great-field-recording-lecture-from-chuck-russom/#comments</comments>
		<pubDate>Wed, 10 Mar 2010 00:39:37 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Field Recording]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Chuck Russom]]></category>
		<category><![CDATA[film sound]]></category>
		<category><![CDATA[game audio]]></category>

		<guid isPermaLink="false">http://www.audiogeekzine.com/?p=1907</guid>
		<description><![CDATA[Yesterday Chuck Russom posted a recording of his 2006 lecture on Field Recording at the Game Developers Conference. He covers equipment, finding unique sounds, recording guns and exotic animals. It&#8217;s 45 minutes long but seemed to go by quickly and was entertaining. It was very cool to hear the same gun shots from different mics [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday Chuck Russom posted a recording of his 2006 lecture on Field Recording at the Game Developers Conference. He covers equipment, finding unique sounds, recording guns and exotic animals. It&#8217;s 45 minutes long but seemed to go by quickly and was entertaining. It was very cool to hear the same gun shots from different mics and placements. Plenty to learn from this lecture if you&#8217;re somewhat interested in field recording or sound recording for games, TV and film.</p>
<p><strong>Listen to the lecture here</strong>: <a title="http://chuck-russom.blogspot.com/2010/03/gdc-2006-field-recording-lecture.html" href="http://chuck-russom.blogspot.com/2010/03/gdc-2006-field-recording-lecture.html" target="_blank" class="broken_link">http://chuck-russom.blogspot.com/2010/03/gdc-2006-field-recording-lecture.html</a><br />
There are some pictures near the bottom of the post that go along with his presentation.</p>
<p><strong>Who is Chuck Russom?</strong></p>
<p><span style="text-decoration: line-through;">Badass mofo </span>Freelance Sound Designer and SFX Recordist.<br />
Credits include a number of top game franchises including: God of War, Call of Duty, Medal of Honor,  James Bond, and others.</p>
<p><a title="Chuck Russom - Audio Guy" href="http://chuck-russom.blogspot.com/" target="_blank" class="broken_link">Chuck&#8217;s website</a> is definitely worth following for anyone interested field recording, game audio, sound design. He often posts some of his interesting sound captures and goes into details of how it was recorded.</p>
<p>I&#8217;m starting to get interested in sound design &amp; field recording and all the things that go along with it so expect more posts on those subjects (unless you don&#8217;t want me to post about those things, speak up!)</p>
<p><script type="text/javascript">// <![CDATA[
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		</item>
		<item>
		<title>Free Plugin Of The Week &#8211; SoundMagic Spectral</title>
		<link>http://audiogeekzine.com/2010/01/free-plugin-of-the-week-soundmagic-spectral/</link>
		<comments>http://audiogeekzine.com/2010/01/free-plugin-of-the-week-soundmagic-spectral/#comments</comments>
		<pubDate>Mon, 11 Jan 2010 16:00:48 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Free Plugin Of The Week]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[audio unit]]></category>
		<category><![CDATA[Michael Norris]]></category>
		<category><![CDATA[SoundMagic Spectral]]></category>
		<category><![CDATA[Spectral Processing]]></category>

		<guid isPermaLink="false">http://www.audiogeekzine.com/?p=1682</guid>
		<description><![CDATA[Yesterday my friend Nick [@AbletonTutor] of Nick&#8217;s Tutorials posted an article about these AU (Mac only) plugins: SoundMagic Spectral by Michael Norris. They&#8217;re not the typical sound shaping tools you&#8217;ll find in a DAW, but for something completely different check these out. I&#8217;m sure I&#8217;ll get plenty of use out of these especially Spectral DroneMaker. [...]]]></description>
			<content:encoded><![CDATA[<p>Yesterday my friend Nick [<a title="https://twitter.com/AbletonTutor" href="https://twitter.com/AbletonTutor" target="_blank">@AbletonTutor</a>] of <a title="Nick's Tutorials" href="http://nickstutorials.com/archives/610" target="_blank">Nick&#8217;s Tutorials posted an article</a> about these AU (Mac only) plugins: SoundMagic Spectral by Michael Norris. They&#8217;re not the typical sound shaping tools you&#8217;ll find in a DAW, but <em>for something completely different</em> check these out. I&#8217;m sure I&#8217;ll get plenty of use out of these especially <em>Spectral DroneMaker</em>.</p>
<p style="text-align: center;"><a href="http://agz.epicsounds.ca/wp-content/uploads/2010/01/soundmagicscreenshot.jpg" rel="lightbox[roadtrip]" class="broken_link"><img class="aligncenter size-full wp-image-1683" style="border: 0pt none;" title="soundmagicscreenshot" src="http://agz.epicsounds.ca/wp-content/uploads/2010/01/soundmagicscreenshot.jpg" alt="soundmagicscreenshot" width="300" height="323" /></a></p>
<p align="left">Included in <a title="http://www.michaelnorris.info/soundmagicspectral/index.html" href="http://www.michaelnorris.info/soundmagicspectral/index.html" target="_blank" class="broken_link"><strong>SOUNDMAGIC SPECTRAL</strong></a> are the following   plug-ins:</p>
<blockquote>
<p align="left">Spectral Averaging • Spectral Bin Shift • Spectral Blurring • Spectral     DroneMaker</p>
<p align="left">Spectral Emergence • Spectral Filterbank • Spectral Freezing •     Spectral Gate and Hold</p>
<p align="left">Spectral Gliding Filters • Spectral Granulation • Spectral     Harmonizer     • Spectral Partial Glide</p>
<p align="left">Spectral Pitch Shift • Spectral Pulsing • Spectral Shimmer • Spectral     Shuffle</p>
<p align="left">Spectral Stretch • Spectral Tracing</p>
<p align="left">Chorus • Comb Filter Bank • Grain Streamer • Idee     Fixer • Mr Filterbank</p>
</blockquote>
<p align="left">Get <a title="SoundMagic Spectral" href="http://www.michaelnorris.info/soundmagicspectral/index.html" target="_blank" class="broken_link">SoundMagic Spectral</a> {Audio Unit for Mac OSX}</p>
<p><script type="text/javascript"><!--
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		</item>
		<item>
		<title>Pro Tools Audio Time Stretching Test &#8211; Round One</title>
		<link>http://audiogeekzine.com/2009/12/pro-tools-audio-time-stretching-test-round-one/</link>
		<comments>http://audiogeekzine.com/2009/12/pro-tools-audio-time-stretching-test-round-one/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 20:40:09 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Samples]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Elastic Audio]]></category>
		<category><![CDATA[Pro Tools]]></category>
		<category><![CDATA[TCE]]></category>
		<category><![CDATA[Time Compression]]></category>
		<category><![CDATA[Time Stretch]]></category>

		<guid isPermaLink="false">http://www.audiogeekzine.com/?p=1662</guid>
		<description><![CDATA[The other day I was playing around with my bowed cymbals samples and found that they didn&#8217;t timestretch particularly well with Elastic Audio or otherwise. I like Elastic Audio for many purposes but I keep running into it&#8217;s limitations. Stretching bowed cymbals to 200% is one of them, I later discovered that most other methods [...]]]></description>
			<content:encoded><![CDATA[<p>The other day I was playing around with my <a title="Bowed Cymbals" href="http://www.audiogeekzine.com/2009/12/free-sound-of-the-week-07/">bowed cymbals samples</a> and found that they didn&#8217;t timestretch particularly well with Elastic Audio or otherwise. I like Elastic Audio for many purposes but I keep running into it&#8217;s limitations. Stretching bowed cymbals to 200% is one of them, I later discovered that most other methods aren&#8217;t much better either. I&#8217;ve created some examples so you can come to your own conclusion about which is the &#8216;best&#8217; way. As you&#8217;ll hear, some of these have the painfully obvious audio equivalent of <a title="Stretch Marks" href="http://agz.epicsounds.ca/wp-content/uploads/2009/12/stretchmark.jpg" rel="lightbox[roadtrip]" class="broken_link">THIS IMAGE</a>.</p>
<p style="text-align: center;"><a href="http://agz.epicsounds.ca/wp-content/uploads/2009/12/stretch-armstrong-ng.jpg" rel="lightbox[roadtrip]" class="broken_link"><img class="size-full wp-image-1663 aligncenter" style="border: 0pt none;" title="stretch-armstrong-ng" src="http://agz.epicsounds.ca/wp-content/uploads/2009/12/stretch-armstrong-ng.jpg" alt="stretch-armstrong-ng" width="260" height="260" /></a></p>
<p><a title="Download Stretch Test" href="http://audiogeekzine.com/PTstretchtest.rar" target="_blank" class="broken_link">Download RAR file </a>with original file and 17 stretched files. 16 bit, 44.1kHz (same as original recording)</p>
<ul>
<li>original</li>
<li>TCE Digidesign</li>
<li>TCE Timeshift Default</li>
<li>TCE Timeshift Stereo Mix</li>
<li>Audiosuite Time Shift default</li>
<li>Audiosuite Time Shift follow transient</li>
<li>Audiosuite TimeCompressionExpansion Default</li>
<li>Audiosuite TimeCompressionExpansion accuracy 5</li>
<li>Audiosuite TimeCompressionExpansion accuracy -5</li>
<li>Elastic Audio Monophonic No Event markers</li>
<li>Elastic Audio Monophonic</li>
<li>Elastic Audio Polyphonic default no event markers</li>
<li>Elastic Audio Polyphonic default</li>
<li>Elastic Audio Rhythmic default</li>
<li>Elastic Audio Rhythmic default no event markers</li>
<li>Elastic Audio X-Form default</li>
<li>Elastic Audio X-Form Formant</li>
<li>Elastic Audio X-Form No Event Markers</li>
</ul>
<p>In my opinion and for this specific situation there is one method of stretching that is <em>clearly</em> better, the least &#8220;<a title="Stretch Marks" href="http://agz.epicsounds.ca/wp-content/uploads/2009/12/stretchmark.jpg" rel="lightbox[roadtrip]" class="broken_link">stretch marks</a>&#8221; it&#8217;s also the most time consuming.</p>
<p>Let me know what you think about the test. What would you like for round 2?</p>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>Conan Does Foley</title>
		<link>http://audiogeekzine.com/2009/06/conan-does-foley/</link>
		<comments>http://audiogeekzine.com/2009/06/conan-does-foley/#comments</comments>
		<pubDate>Sat, 06 Jun 2009 19:11:44 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Film Making]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Conan o'brien]]></category>
		<category><![CDATA[film]]></category>
		<category><![CDATA[foley]]></category>
		<category><![CDATA[funny]]></category>
		<category><![CDATA[tv]]></category>

		<guid isPermaLink="false">http://www.audiogeekzine.com/?p=1111</guid>
		<description><![CDATA[Recently on The Tonight Show with Conan O&#8217;Brien there was a skit where Conan visits a foley stage to &#8216;help out&#8217;.  Enjoy! If the videos don&#8217;t work try here: Part 1: http://www.tonightshowwithconanobrien.com/video/clips/conan-does-foley-pt1-060409/1118589/ Part 2: http://www.tonightshowwithconanobrien.com/video/clips/conan-does-foley-pt2-060409/1118699/]]></description>
			<content:encoded><![CDATA[<p>Recently on The Tonight Show with Conan O&#8217;Brien there was a skit where Conan visits a foley stage to &#8216;help out&#8217;.  Enjoy!</p>
<p><object width="384" height="283" data="http://widgets.nbc.com/o/4727a250e66f9723/4a2abbb6f53c1758/4741e3c5156499a7/7478e514/-cpid/b4ecdaab8a52c4ba" type="application/x-shockwave-flash"><param name="id" value="W4727a250e66f97234a2abbb6f53c1758" /><param name="wmode" value="transparent" /><param name="allowNetworking" value="all" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="src" value="http://widgets.nbc.com/o/4727a250e66f9723/4a2abbb6f53c1758/4741e3c5156499a7/7478e514/-cpid/b4ecdaab8a52c4ba" /></object></p>
<p><span id="more-1111"></span></p>
<p><object width="384" height="283" data="http://widgets.nbc.com/o/4727a250e66f9723/4a2abd08acbeca10/4741e3c5156499a7/a522d72e/-cpid/f4f788981de3918a" type="application/x-shockwave-flash"><param name="id" value="W4727a250e66f97234a2abd08acbeca10" /><param name="wmode" value="transparent" /><param name="allowNetworking" value="all" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="src" value="http://widgets.nbc.com/o/4727a250e66f9723/4a2abd08acbeca10/4741e3c5156499a7/a522d72e/-cpid/f4f788981de3918a" /></object></p>
<p>If the videos don&#8217;t work try here:</p>
<p>Part 1: <a title="http://www.tonightshowwithconanobrien.com/video/clips/conan-does-foley-pt1-060409/1118589/" href="http://www.tonightshowwithconanobrien.com/video/clips/conan-does-foley-pt1-060409/1118589/">http://www.tonightshowwithconanobrien.com/video/clips/conan-does-foley-pt1-060409/1118589/</a></p>
<p>Part 2: <a title="Conan Does Foley part 2" href="http://www.tonightshowwithconanobrien.com/video/clips/conan-does-foley-pt2-060409/1118699/">http://www.tonightshowwithconanobrien.com/video/clips/conan-does-foley-pt2-060409/1118699/</a></p>
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		</item>
		<item>
		<title>Composing music for Warhammer Online</title>
		<link>http://audiogeekzine.com/2007/10/composing-music-for-warhammer-online/</link>
		<comments>http://audiogeekzine.com/2007/10/composing-music-for-warhammer-online/#comments</comments>
		<pubDate>Mon, 15 Oct 2007 20:00:01 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Music]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[composing]]></category>
		<category><![CDATA[scoring]]></category>
		<category><![CDATA[video game]]></category>
		<category><![CDATA[warhammer]]></category>

		<guid isPermaLink="false">http://www.audiogeekzine.com/?p=238</guid>
		<description><![CDATA[]]></description>
			<content:encoded><![CDATA[<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="350" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="wmode" value="transparent" /><param name="src" value="http://www.youtube.com/v/DZ_F_3oBwxE" /><embed type="application/x-shockwave-flash" width="425" height="350" src="http://www.youtube.com/v/DZ_F_3oBwxE" wmode="transparent"></embed></object></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Sound Borb</title>
		<link>http://audiogeekzine.com/2007/05/sound-borb/</link>
		<comments>http://audiogeekzine.com/2007/05/sound-borb/#comments</comments>
		<pubDate>Mon, 07 May 2007 02:05:25 +0000</pubDate>
		<dc:creator>Jon</dc:creator>
				<category><![CDATA[Software]]></category>
		<category><![CDATA[Sound Design]]></category>
		<category><![CDATA[ambience generator]]></category>
		<category><![CDATA[random sound generator]]></category>
		<category><![CDATA[Sound Borb]]></category>

		<guid isPermaLink="false">http://www.audiogeekzine.com/?p=92</guid>
		<description><![CDATA[Sound Borb is an audio ambience generating system. The generative nature of Sound Borb&#8217;s audio engine means that once you hit play, the ambience you&#8217;re listening to will never end. Sound Borb is pretty cool little windows program (not a plugin), it creates constantly changing ambiences that never loop. You can use it as a [...]]]></description>
			<content:encoded><![CDATA[<p>Sound Borb is an audio ambience generating system. The generative nature of Sound Borb&#8217;s audio engine means that once you hit play, the ambience you&#8217;re listening to will never end.</p>
<p style="text-align: center;" align="left"><a href="http://audiogeekzine.com/wp-content/uploads/SoundBorb1.png"  rel="lightbox[roadtrip]"><img class="aligncenter size-full wp-image-3678" title="SoundBorb" src="http://audiogeekzine.com/wp-content/uploads/SoundBorb1.png" alt="" width="406" height="306" /></a></p>
<p align="left">Sound Borb is pretty cool little windows program (not a plugin), it creates constantly changing ambiences that never loop. You can use it as a way to relax or help you sleep, or as a great way to create some unique pads and drones for your music.</p>
<p align="left">Create your own Borb with the Borbifier, turn it on and record it. Chop out a section you like, time stretch it, pitch shift it, send it to delays and reverbs or whatever, you&#8217;ve got an endless source of ambiences now.</p>
<p align="center"><a href="http://www.soundborb.com/">Sound Borb</a></p>
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