Sunday, March 14th, 2010
This is a repost of a forum post from veteran PT user Shane J who has just lost an NS-10 tweeter due to a dangerous bug in Pro Tools 8. This bug has affected users of LE, HD, M-Powered on both PC and Macs mostly with 8.0.3 but goes back further. Fortunately for me I haven’t yet seen this issue on my system or others I’ve worked on, though I have encountered several other bugs, nothing that would be considered a health risk like this one.
Please read the post below and have a look at the thread on the DUC.
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Attention Avid, this is 8.0.3 in XP downloaded off of your website.
Pick up your damn phone!! You owe me an NS-10 tweeter and I’m pretty pissed right now!

Not only does this junk release blow monitors, it’s extremely dangerous to people’s ears and hearing! YOU are responsible and liable for this. I suggest you pull it from the website with a warning to current users ASAP.
…and don’t even dare ask me for a Sandra report or if I’m running an “approved” system.
This extremely dangerous issue has been going on for literally years. It has been reported on HD, LE and M-powered on both PC and Mac:
I’ll end the tabulated list here as it’s very far from complete and it goes back many many years.
Avid Audio, what is it going to take for this to be top priority? Hearing damage on your customers and their clientele?
This warning has been published to 40,000+ subscribers. I’d advise everyone using XP and 8.0.3 not to gamble with their ears and roll back to 8.0.1cs1 or 7.4.
Shane
Posted in Commentary; Rants and Jokes | 10 Comments »
Tuesday, March 9th, 2010
Yesterday Chuck Russom posted a recording of his 2006 lecture on Field Recording at the Game Developers Conference. He covers equipment, finding unique sounds, recording guns and exotic animals. It’s 45 minutes long but seemed to go by quickly and was entertaining. It was very cool to hear the same gun shots from different mics and placements. Plenty to learn from this lecture if you’re somewhat interested in field recording or sound recording for games, TV and film.
Listen to the lecture here: http://chuck-russom.blogspot.com/2010/03/gdc-2006-field-recording-lecture.html
There are some pictures near the bottom of the post that go along with his presentation.
Who is Chuck Russom?
Badass mofo Freelance Sound Designer and SFX Recordist.
Credits include a number of top game franchises including: God of War, Call of Duty, Medal of Honor, James Bond, and others.
Chuck’s website is definitely worth following for anyone interested field recording, game audio, sound design. He often posts some of his interesting sound captures and goes into details of how it was recorded.
I’m starting to get interested in sound design & field recording and all the things that go along with it so expect more posts on those subjects (unless you don’t want me to post about those things, speak up!)
Posted in Field Recording, Sound Design | 1 Comment »
Tuesday, March 2nd, 2010
Our friends at MoReVox have recently announced some new product bundles.

Includes : Elektromorph I & II + Kaleidoscope

Includes : Pocketslam Acoustic 01 + Drumbuster
Prices
The Creative Bundle : $ 289
Upgrade from Elektromorph Bundle to The Creative Bundle : $ 59
Quick Bundle $ 49
For more info : http://www.morevox.com
Posted in New Product Announcement, Samples | No Comments »
Monday, March 1st, 2010
This is a guest post from Geoffrey Granka of Fresh Produce Productions. Find him online at www.freshaudio.ca and @gmgranka on twitter.
“I haven’t had a day job since September of 08! And I ain’t ever going back!”
The economy is crapped out. So is the music business. One could easily be tricked into thinking it’s a bad time to be in the business. EMI almost sold Abbey Road Studios at a discount, and other big three similarly desperate.
What’s good is that now people have to use their brains instead of their chequebooks to “make it”. Acts like Lily Allen all the way to Drake have achieved success with the bargaining power on their side of the table. Getting big on their own dime, and having labels beg to sign them.
Outasight is an enviable position. Through strategic placements of his songs and good old word-of-mouth, he’s gotten over 250k downloads of his debut album Further, and he’s just inked a deal with Warner Music. We could all learn something from him.

How important do you think that fan interaction has been in getting this far?
I personally love interacting with fans who reach out to me, as it’s important in the growing stages to build a relationship with the people who can support and help your career all the way through.
When did you first start to have fans that you didn’t personally recognize?
Over the past few months that has really started to happen, random stuff, you know people coming up to you at events and parties, and even a few times in the street. It’s really flattering, especially knowing that I still have a long way to go, and I certainly appreciate it.
How early in your career was online marketing a part of your marketing campaign?
From the beginning of me taking my career serious online marketing was integral. A few years ago the dream started with a MySpace page and a couple songs. Now more than ever there are a million (free) mediums to try and expose your music to new people all over the world, and I definitely took advantage of that from the get-go.
I first heard your music as the closing music on a high subscription YouTube channel called BreakingNYC. How did that come about?
Ray reached out to me through a public email saying that he has been a fan and would like to use some of my music. I was unfamiliar with his work and a little confused at first, but the exposure has been incredible… He has a loyal and awesome fan base that really took a liking to what I do as well, and I am thankful for such a great exposure opportunity!
How many downloads have you reached on your free album?
As of right now, because of Ray’s help, and also all the major hip hop blogs support, we are over 250,000 downloads of “Further”. It’s almost too good to be true really, every time I see or hear a new number I have to shake my head like, “Did I hear that correctly?” Haha.
If you give away your music for free, where do you expect the money to come from to support yourself?
Artists today release music for free to gain fans and exposure, and if your good enough, work hard enough, and get some lucky breaks, you can turn those fans and exposure into a financial gain. It’s a little sacrifice for the big picture.
Where do you expect to be career-wise in 3 years?
Well, I just signed to Warner Bros, so my goals right now are to get my music ready for a mainstream audience and push through to millions of listeners. So in 3 years, maybe a Grammy or 2, sold out shows across the world, and a great fan base that I will always work hard for!
If you weren’t in music what would you do?
Most likely creative writing, with a focus on fiction and short stories.
When were you able to quit your day job?
I haven’t had a day job since September of 08! And I ain’t ever going back!
What would you tell a young musician looking to market him/herself effectively?
I would say first focus on your music. Artists have become better at marketing than music in some instances, and I think that’s the backwards way of going. If your music is solid, and it’s something you continue to work on and get better at, then the ideas for marketing will come because you will know what you want to do. Persistence is also a huge key, stay on it, keep growing, and be honest to your craft and if you’re good, things will happen…
Check out Outasight here: http://www.myspace.com/iamoutasight Follow Outasite on Twitter @imOutasight
Posted in Interview, Music | No Comments »